Oxygen Not Included #9 - Metal Refining - Accept Every Dupe Challenge - Solar Swamped Update

Oxygen Not Included #9 - Metal Refining - Accept Every Dupe Challenge - Solar Swamped Update

I challenge myself to accept every duplicant (up to 100) in the new Solar Swamped Oxygen Not Included Update.

The rules

- each time the portal is ready accept a dupe (until 100 dupes)
- never accept a care package (until 100 dupes)
- try not to lose any dupes
- I may go over 100 dupes if the lag isn't too bad

In this episode:

0:00 A bit more solar
2:57 Fertilizer makers & peemergency
15:20 Tiny power tweak
22:27 Hunting for geysers
25:44 More bedrooms
28:27 It's a TRAP!
31:00 Metal refining
40:09 Shipping fertilizer
49:00 The hunt for oil
55:40 Natural gas power


This is part of a playlist: https://www.youtube.com/playlist?list=PLHw_EJXYsdHiFzRKxxwXdXKbMYlowX3DD

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Update from Klei:

Hi there, friends!

Today we present The Solar Swamped Update for Spaced Out! This update contains two new worldgen features. The first is a third Classic Cluster option: a large-sized Swamp Start so you can now play with the new biomes and critters on a larger world. The second is variable sunlight intensity per world. This introduces a progression to the effectiveness of solar panels (and sunburn risk) as you expand across the starmap.

There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space.

The new Location Sensor can be combined with an automation port on the Rocket Control Station to manage how your Duplicants use various facilities inside rockets. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch!


Features And Major Changes

Spaced Out! Only
Added Classic Swamp Cluster
Worldgen: Added varied sunlight & radiation values per world.Starting planets will be quite dim and the old "default" sunlight value will not be reached until you are closer to the outer planets in the cluster.
Add orbiting skybox objects for rocket interiors
Audio:
Added new dynamic song: Brighter Future
Added new dynamic song: To the Stars
Rocket Control Station can restrict access to a variety of interior buildings from being used while on the ground. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch.
Added Starmap Location Sensor building
Changes And Improvements

Adjusted colour/saturation of Ocean and Rust biome backgrounds
Adjustments to Cycle Sensor and Timer Sensor side screens to be more colorblind friendly.
Spaced Out! Only
Audio
Added Grubgrub sound
Added Grubgrub Wormling sound
Starmap music is muted during Temporal Tear victory notification.
Adjust audio mix on Cartographic Module
Added sound to Oracle Box artifact.
Add placeholder sound for Radiation overlay activation.
Dynamic songs with a Hook section more effectively return to the Day section if the player remains paused for a long time in the Hook section.
Dynamic songs with a Hook section will not return to the Hook section within one instance of the song if it returns to Day.
Dynamic songs with an Evening section will transition to Evening at 75% of the cycle rather than 60% of the cycle.
Regolith Biome Codex and Radioactive and Regolith planetoid naming prefix category
Lore for Temporal Tear Opener
New icon for Rocketry skill replacing placeholder icon
Minor art revisions to Artifact Analyzer
Hooked up Cosmic Archaeology achievement icon
Updated Chinese localization
Base Game Only
Added meter to UI art of Liquid Fuel Tank

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