A Practical Use for Unity's C# Job System

A Practical Use for Unity's C# Job System

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Ever needed to a render a whole bunch of objects on screen but couldn't do it without taking a hit to performance? Indirect Rendering is a way to repeatedly draw the same mesh with minimal draw calls. In this video, we'll walk you through how to use Unity's C# Job System to perform faster indirect rendering in Unity.

This video was created in collaboration with Porrith Suong https://twitter.com/PorrithSuong

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